lucille: Open Source Global Illumination Renderer" />
M. Fujita and T. Kanai (Japan)
global illumination, Monte Carlo ray tracing, photon map ping, BRDF, SIMD
This paper introduces a multi-platform and open source global illumination renderer called lucille. lu cille implements recent global illumination algorithms such as Monte Carlo ray tracing, and photon mapping. It also includes a lot of functionality, for example, various BRDF models, HDRI lighting, parallel rendering, SIMD optimized ray tracing, and so on. lucille inputs the scene data in the RIB format which is standard in the computer graphics community.
Important Links:
Go Back