COLLABORATIVE WRITING IN A SOFTWARE GAME: RE-ENACTING A VYGOTSKIAN DESIGN

T. Hansson and L. van Heugten

Keywords

Virtual didactic, mediation, framing factors, information ecology

Abstract

A pilot study at a rural Danish school explores a virtual world during English lessons. The objective of applying a Vygotskian experimental design to the study is to investigate the potential of software, interaction between pupils, and integration between classroom and computer room activities. Focus of research is on developmental practices and learning processes formed by a virtual didactic. The objective is to study how such an approach motivates pupils to improve their English in the framework of a net-based computer game.

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