A COMPONENT-BASED FRAMEWORK FOR RAPIDLY DEVELOPING ONLINE BOARD GAMES

Wei-Po Lee, Li-Jen Liu, and Jeng-An Chiou

Keywords

Online board game, internet entertainment, game training, user-centred design, software engineering, game engine

Abstract

Online gaming is a form of Internet entertainment, in which game design plays an important role. But game design is not an easy task; it involves many aspects of computing. To reduce the cost of developing computer games, in this work we propose a software framework for rapidly prototyping online board games. It has a modular structure with low-level components for system operation and high-level components for game programming. Application programming interfaces are predefined to manage the technical details, and any designer can exploit these reusable routines to create his games conveniently. The designer can then share his game with other players by connecting it to the platform. Different kinds of experiments have been conducted and the results show the efficiency and prospect of the proposed framework.

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