611-005
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Petri-Net based Interactive Behavior Specification and Control to Support Virtual Maintaining Training
T.-L. Sun, W.-C. Shiao, and W.-L. Kuo (Taiwan)
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Abstract
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611-012
|
Basic Experiment for Switching Difficulty in Virtual Environment
S. Yamamoto, H. Miyashita, A. Miyata, M. Hayashi, and K. Okada (Japan)
|
Abstract
|
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611-023
|
Palm-On Haptic Environment in Augmented Reality
K. Asai, H. Kobayashi, and N. Takase (Japan)
|
Abstract
|
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611-051
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A Sensors-based Two Hands Gestures Interface for Virtual Spaces
A.A. Palacios and D.M. Romano (UK)
|
Abstract
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611-059
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An Approach
to Direct Pointing using Head-Hand Coordination
M. Ishihara and Y. Ishihara (Japan)
|
Abstract
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611-065
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A Pilot Study on Virtual Camera Control via Steady-State VEP in Immersing Virtual Environments
H. Touyama, M. Aotsuka, and M. Hirose (Japan)
|
Abstract
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611-010
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Options for Spoken Human-Computer Authentication in Mobile Environments
L. O'Gorman, M.J. Sammon, J. Bentley, D.J. Skiba, and G.W. Erhart (USA)
|
Abstract
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611-027
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Using Spatial Conditions for Proactive Computing and Interaction Metaphors
S. Streng (Germany), D. Guinard (Switzerland), H.-W. Gellersen (UK), and A. Schmidt (Germany)
|
Abstract
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611-077
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The
Role of Context for Specifying Wearable Computers
P.T. Kirisci and K.-D. Thoben (Germany)
|
Abstract
|
|
611-080
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Cell Phone Design for Teenage Use
A. Geven, J. Schrammel, M. Tscheligi, and M. Mayer (Austria)
|
Abstract
|
|
611-091
|
Conversational Interfaces and Driving: Impact on Driving Behaviour and Attitude
I.-M. Jonsson (USA)
|
Abstract
|
|
611-029
|
Expressing
Individuality through Teleoperated Android: A Case Study with Children
S. Nishio, H. Ishiguro, M. Anderson, and N. Hagita (Japan)
|
Abstract
|
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611-042
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Combination of Models and Logs for Visual Analysis of Data from Usability Evaluation
I. Maly, P. Slavik, and J. Kleindienst (Czech Republic)
|
Abstract
|
|
611-044
|
"Dual Shell Method" for Interacting VR World with Limited Device Space
T. Sezaki, K. Akahane, M. Isshiki, and M. Sato (Japan)
|
Abstract
|
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611-047
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Talk-In Interaction Reflects Usability of Virtual Collaboration Systems
C. Glaser, A. Tan, and A. Kondoz (UK)
|
Abstract
|
|
611-056
|
The What and How of IM Functions in Distributed Scientific Collaboration
N.N. Binti Abdullah and S. Honiden (Japan)
|
Abstract
|
|
611-068
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Interaction Scenarios in the 'Social' Experience Factory: Assembling Collaborative Artefacts through Component Reuse and Social Interaction
D. Akoumianakis, N. Vidakis, G. Vellis, G. Milolidakis, and D. Kotsalis (Greece)
|
Abstract
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611-079
|
Co-Designing Mood Boards: Creating Dialogue with People
A. Lucero (The Netherlands) and K. Vaajakallio (Finland)
|
Abstract
|
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611-800
|
DigiShare - A Participative Methodology to Build Linked User Interfaces
I. Erfurth and W. Rossak (Germany)
|
Abstract
|
|
What are Digital Object Identifers?
This publication covers the following topics: Analysis, Design, and Evaluation Methods; Artificial Intelligence and Agents; Computer Supported Cooperative Work (CSCW); Computer-based Learning; Devices and Display Systems, Tools, and Interaction Techniques; Ecological Interfaces; Education about HCI; Formal Methods in HCI; Graphical User Interfaces; Groupware Interfaces; Guidelines and Design Heuristics; Societal Implications of HCI; HCI Case Studies; HCI in Mobile, Ubiquitous, and Pervasive Computing Contexts; HCI Theories, Methods, and Practice; Intelligent Systems; Interaction Design for People with Disabilities; Interaction through Wireless Communication Networks; Interfaces for Restricted Environments; Internalization and Implications of Culture on Design; Non-Verbal Interfaces; Perceptual and Adaptive User Interfaces; Psychological Aspects of HCI; Speech and Natural Language Interfaces; Support for Creativity and Learning; Theoretical Foundations of HCI; Universal Access and Usability; Usability Engineering; Usability Testing; User Interface Development; User Interface Software Tools, Architectures, and Technologies; User Modelling and Adaptation; User Profiling and Individual Differences between Users; User Support Systems; Virtual and Augmented Reality; Visions of HCI in the Future; and Visual Programming.